Hello
I have some problems getting my Spring Arm and Camera to work as i want.
I have a small level where i can zoom and rotate around a point. The problem is that I want to be able to move the camera below a cliff for example:
When I have “collision test” enabled the spring arm is not able to get below the cliff and just moves/zoomes the camara towrds the spring arms target point…
When I disable Collision test" it looks to work the way I want, but then I have no camera collisions… And is able to move/zoom through the cylinder…
I think i need to find a way to add collision to only the camera component if possible??
How I setup the camera:
I dropped a blueprint in the scene with a Camera and a springarm, controlled with this script:
This is connected to a Event tick…
Here is a quick test scene showing what I’m trying to do:
I want to be able to move the camera below the cylinder top and see the sides of the cylinder…
The cylinder will later be a static mesh…
I hope you understand my problem, If it still unclear what I trying to do… Please say so and I will try make a viedeo showing the problem…
Thank you…