I have a SpringArm setup to follow a car and it works OK except for the fact that no matter how much Camera [Rotation] Lag Speed I put in it won’t properly work. When I turn the car, the camera stays fixed on the chassis - making it look awkward – the car needs to rotate a bit before the camera starts following it.
Use Controller View Rotation is off, I’m inheriting from all axes, Enable Camera Lag is on (Rotation as well) with various big values put in. This is a problem for the Vehicle Game 4.2 example project.
Hei, I had the same problem; the camera moved instantly whatever value I set for CameraRotationLagSpeed, on my USpringArmComponent. Turns out I didn’t set bEnableCameraRotationLag and that needs to be set to true.
Also, larger values of CameraRotationLagSpeed make your camera lag less, like @rodstone already said in his reply… years ago. I’m not surprised if this comes a little too late for you, @valentingalea, but hopefully it’s useful for someone
old thread, I know, but since it comes up when searching for camera lag not working…
in my case I accidentally had activated “Use Pawn Control Rotation” under “Camera Options” of the camera itself.
After deactivating, the rotational lag worked as expected.