I’ve noticed that moving the camera vertically has some sort of slight arc to it. Looking down is not centered the camera on the character where you would expect it to look at but is slightly in front if the character. How can i remove the effect be more like the same as look left and right which doesn’t give that arcing effect? Or is there another way to have a third person camera attached to the character that supports collision movement? It would be nice if we had that arc exposed to a float so we can set 0 when we don’t need it. I like it for when i’m aiming over shoulder on right click but when i release the right click, i want the camera to center on the character and looking down is annoying me a lot.