Hi, I’m Brazilian, sorry about inglish.
i’m having a problem with spring arm.
I’ve been looking at tutorial “3rd Person Game with Blueprints” and try to place spring arm in a different rotation, like i did in previously versions on UE4.
Thanks for report! I was able to reproduce this in 4.9.2, 4.10.1, as well as our internal builds, and I’ve created a bug report for issue (UE-24850). I’ll post here when I see any update in it.
Until it’s fixed, this can be worked around by setting Rotation to 0,0,0 in Details tab. Once these have been zeroed out, and Use Pawn Control Rotation is disabled, you should be able to rotate component again.
After looking into this issue, it does not look like it will be resolved any time soon as a result of there being a viable workaround. developers are currently focusing their efforts on high-priority crash and showstopper bugs.
problem with this is that camera and pawn both act on their own
i.e instead of running forward and using camera location to make turns, pawn moves in a predetermined direction. Also it is very easy to mess up camera angles and views like this
issue was originally closed as Won’t Fix due to developers focusing their efforts on high priority showstopper and crash bugs. However, due to fact that you are unable to use fixed angle cameras, I have reopened issue, which you can track using link below:
looks like you can uncheck “Use Pawn Control Rotation” and “Inherit Pitch / Yaw / Roll” and it’ll work. As soon as you click Use Pawn Control Rotation spring arm will snap back to 0,0,0 and lock up again. Thanks for creating a bug, hope this helps anyone who is having same issues!
looks like you can uncheck “Use Pawn Control Rotation” and “Inherit Pitch / Yaw / Roll” and it’ll work. As soon as you click Use Pawn Control Rotation spring arm will snap back to 0,0,0 and lock up again. Thanks for creating a bug, hope this helps anyone who is having same issues!