Hey Hey.
I am trying to make the spring arm follow the child actor.
It is a customizable vehicle where the wheels attach to the starting vehicle through physics constraint, and the vehicle moves forward by adding torque to the wheels( which has a physics constraint to the Starting Vehicle Component). This is all done at runtime.
I have no Idea why the spring arm does not follow the Starting Vehicle Component.
I have attached the Hierarchy of the MainVehicleComponent
Any help would be appreciated.
Edit: When adding torque to the attached wheels, the starting Vehicle Component moves forward(In Game), But its location does not change. Not sure if this is a bug, or I am doing something wrong.