why is there a parameter TargetArmLength in SpringArm?
This arm seems to work only in X direction and there seems to be no advantage compared to SocketOffset. Furthermore, it is undocumented that setting TargetArmLength to zero deactivates collision avoidance, although the SocketOffset would still do a great job. I am not sure if this is incorrect behaviour or I just haven’t understood. I’d appreciate if anyone could explain the difference between these two parameters (i. e. TargetArmLength vs. SocketOffset) to me.