I’m making a game and I need a holding item mechanic, to make it cooler i used spring arm camera lag and put a mesh to test it, it works all fine when I’m rotating my camera, but when I’m moving forward and backward, the mesh just goes far in front of my camera that I can see everything about the mesh, and when I’m going backward, the mesh just disappear, it lag behind that I can’t see it anymore, how can I make it only work for my camera rotating not moving
Character
└── Camera
└── SpringArm
└── ItemMesh
this is how i put the spring arm in my character player( the project is brand new and i only added a sprinting system, nothing more, i also removed the first-person mesh and make the camera not be the child of mesh(CharacterMesh0) it’s a child of the capsule component(The player collision)