Spring Arm / Camera Boom Socket Offset Keeps Returning To "0"

Hello!

I’m trying to do things the right(?) way by creating an over-the-shoulder zoom-in effect for archery. using the Spring Arm / Camera Boom component’s Socket Offset.

When I translate the Offset, it goes to the translation, then immediately resets itself to default position.

Any idea why this is?

I’ve been back and forth with GPT, and I think it’s more confused than me, at this point.

Okay, for anyone using MENU SYSTEM PRO / INSPECTION SYSTEM PRO / INVENTORY SYSTEM PRO (by Moonville), they automatically override your preset Socket Offset settings. So, be wary of that.

I temporarily deleted all of my character’s components just to make sure, and it worked once I removed their components.

In the image below, I disabled these nodes, and the behaviors works.

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