Greetings… I’m new to UDK and have been going through a lot of the tutorials from both the Community and Epic. They’ve been fantastic and making things easier to understand and use.
I went to start on my own Blueprint Player where I wanted to create it from scratch to understand how it is built.
I have the collision capsule, player mesh, camera and spring arm.
My question though it may be simple is eluding me. How do I attach the end of the spring arm to the front middle of the camera. Actually how do I attach the camera to the spring arm at all. So if I move the camera in the components the spring arm follows it? Thus changing the spring arm length and so on will also move the camera location?
Or am I trying to hard and I just place the camera at the end of the spring arm and make it a sub component of the spring arm and the engine will keep it there if I change the spring arm or move the camera?
Thanks in advance and I’m enjoying all the tutorials…
Enjoy!
DorgansDel