I have a Mesh with a Spring-arm attached to another component. In game, I’m able to control the Z axis of the mesh but want the attached component z axis to remain unchanged, however the spring-arm causes both to change height. How can i prevent this?
Z axis of what, scale? Then what I posted above is very applicable. You can also call directly set relative / world, btw. You’re not really showing anything so it’s impossible to suggest something tangible.