The latest version of my Spout plugin for UE5 is now available, with a major focus on editor workflows, better usability, and broader virtual production support.
What’s new:
Editor support: Spout Sender and Receiver can now work directly in the editor without requiring Play mode.
More workflow control: New StartupPolicy options make auto-start behavior much more flexible across editor, game, and preview workflows.
More source options: Sender now supports RenderTarget, GameViewport, and EditorViewport.
Better sync: Receiver now uses a GPU fence-based synchronization flow instead of the old per-frame Flush / Flush1 path.
Runtime control: Added new manual sender start functions for configured sending, render targets, and game viewport sharing.
Stability improvements: Safer shutdown, better failed-start cleanup, and stronger editor reload/reinstancing validation.
This update makes the plugin much more practical for day-to-day work, especially for editor-based workflows, motion design pipelines, and other virtual production use cases.
The plugin is open source on GitHub and supports all UE5 versions. Try it and report issues or feedback here, on GitHub or on the discord server: discord.gg/BxHRHDdkNy
The repo:
Latest Release: