Spotlight ''paints'' artifacts with volumetric fog

Hey guys,

I’m trying to find a solution to the issue in the video. I tried all the possible console commands and settings but my spotlight is still ghosting these ugly artifacts in the animation. is there any way to solve this?

r.VolumetricFog.TemporalReprojection 0 removes the long temporal trail completely, proving that the ghosting comes from volumetric temporal reprojection. However, disabling it exposes severe froxel/dot/blob artifacts and the spotlight no longer forms a usable continuous volumetric beam.

What i tried tweaking + values:

r.VolumetricFog.GridPixelSize 2 - 4 - 8 - 16

r.VolumetricFog.GridSizeZ 128 - 256- 384

r.VolumetricFog.HistoryWeight 0.9 - 0.5 - 0.2

r.VolumetricFog.HistoryMissSupersampleCount 16

r.VolumetricFog.TemporalReprojection on off

r.VolumetricFog.LightSoftFading 1

r.VolumetricFog.LightScatteringSampleJitterMultiplier 1

r.VolumetricFog.UpsampleJitterMultiplier 1

r.VolumetricFog.InverseSquaredLightDistanceBiasScale 2

r.Lumen.DiffuseIndirect.Allow 0

also

  1. Virtual Shadow Maps on/off/settings tested
  2. Cast Volumetric Shadow on/off — no difference
  3. Ray-tracing / ray-lighting settings changed — no useful improvement
  4. Fog Density adjusted
  5. Volumetric Scattering Intensity adjusted extensively
  6. Scattering Distribution adjusted
  7. View Distance adjusted
  8. TSR → FXAA — no useful improvement

Please help if you can.