Hey guys,
I’m trying to find a solution to the issue in the video. I tried all the possible console commands and settings but my spotlight is still ghosting these ugly artifacts in the animation. is there any way to solve this?
r.VolumetricFog.TemporalReprojection 0 removes the long temporal trail completely, proving that the ghosting comes from volumetric temporal reprojection. However, disabling it exposes severe froxel/dot/blob artifacts and the spotlight no longer forms a usable continuous volumetric beam.
What i tried tweaking + values:
r.VolumetricFog.GridPixelSize 2 - 4 - 8 - 16
r.VolumetricFog.GridSizeZ 128 - 256- 384
r.VolumetricFog.HistoryWeight 0.9 - 0.5 - 0.2
r.VolumetricFog.HistoryMissSupersampleCount 16
r.VolumetricFog.TemporalReprojection on off
r.VolumetricFog.LightSoftFading 1
r.VolumetricFog.LightScatteringSampleJitterMultiplier 1
r.VolumetricFog.UpsampleJitterMultiplier 1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale 2
r.Lumen.DiffuseIndirect.Allow 0
also
- Virtual Shadow Maps on/off/settings tested
- Cast Volumetric Shadow on/off — no difference
- Ray-tracing / ray-lighting settings changed — no useful improvement
- Fog Density adjusted
- Volumetric Scattering Intensity adjusted extensively
- Scattering Distribution adjusted
- View Distance adjusted
- TSR → FXAA — no useful improvement
Please help if you can.
