Im learning UE4 and Im working on my first Archviz Interior scene.
I’m struggling with some things.
What is the recommended lightmap resolution? My walls have those strange spotches on the walls.
There is a point light in my room (in the Lamp model). It looks like the spotches are coming from that light.
What is causing this? The lightmap resolution of the wall is 1024 from the couch is 128. The Build time on this scene took
the whole night (set to Production with a custom Lightmass.ini). Im thinking of replacing my new lightmass.ini file with the original one to see
if that helps.
The second question is which of the UV layouts is the best for lightmaps? The example is a teapot unwrapped in 3dsmax.
First with the default flatten method and the second with “Polygon angle set to 0”.
What is a normal final quality buildtime for an interior scene?
I’ve got a HP Z620 workstation (dual xeon e5).
Hope you guys can help me out.