SportsCar_Pawn posted by anonymous | blueprintUE | PasteBin For Unreal Engine

I followed this tutorial ( How to Create a Car Racing Game in Unreal Engine 5 - UE5 Beginner Tutorial - YouTube ) to learn how a racing game can be built in UE5. The instructor used Metasounds to implement car engine sound. I recently found some sound assets for acceleration and deceleration, but I do not know how to implement it so that when the car accelerates it plays the acceleration sound and when the car decelerates/reverses then it plays the deceleration sound. I have attached the blueprint for the SportCar_Pawn ( SportsCar_Pawn posted by anonymous | blueprintUE | PasteBin For Unreal Engine ). Many thanks!