I’ll keep this updated when I make progress, I’ve got some ideas to expand on the original idea like possibly having levels across 2 floors and possibly power ups/downs.
Any feedback, positive or constructively critical is much appreciated.
Encountered a problem tonight, I’m trying to make my AI char (shown as green for prototyping) chase me when I’m within range of it’s “sight”.
I’m using Pawn Sensing for the vision, it seems to work when I am within range but the Mannequin doesn’t move at all. I’m using the ThirdPersonblueprint for animations
Update: I now have movement of this AI, however his movement is very juddery and not smooth like the player char, I’ve been through most if not all of the details panel and can see any discernible difference between the AI and Player setup, any tips for a noob?
I’m a huge fan of Maze Games, I’ve been working on one myself. Your progress is looking really good thus far. Would love to see a resurgence of the Monster & Mazes Genre.
Not been able to get on my PC much but made some progress, I’m now using simple move to rather than AI move to which has fixed AI movement and they now chase me correctly and their rotation now matches movement direction.
A few questions have arisen though;
How can I make the AI randomly patrol the map rather than being static until player moves into triggerSphere?
I’ve also implemented destroy player on collision with AI but can’t get the game to remember current score, pickups collected and lives left (they all reset back to default values) how can I get the game to remember gameState?
Once I get a proper character model in place, how would I go about making the char customisable? I thinking just different colour clothes to begin with, then expand it out to different type of clothes, hats etc.