Hi, first of all, many thanks to Unreal for the amusing staring point for learning real-time raytracing. Everything on the picture from that basic scene apart of the ceiling it’s from here https://decoright.biz/land#/
The ceiling may be too high poly mesh but the empty ceiling gives the same result
I’ve read a lot about fixing this with light baking but know nothing about real-time rendering. It is just a screenshot, will cinematic eliminate this?
I’ll be very appreciated for help