- Create blueprint type derived from UObject.
- Create variable of type Transform in it and expose it on spawn.
- Create an instance of the type, with “Construct object from class” node.
- Split the pin of the aforementioned variable and fill in some values.
- Values get ignored and the variable has default Transform values instead.
Hello Czyzyk,
After doing a bit of digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-33924)
Make it a great day