Splitting the RollingBall

This is one of my first games that I am going to try and release but I am looking for people who can assist me by giving me some advice .
My question is that if I wanted to add a function that causes the RollingBall to split into two(or more) separate actors, how would I go about this in a blueprint?

Hi Krogalios,

We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/509622/is-it-possible-to-split-the-rolling-ball-bp.html

We will be closing this post in order to focus the discussion in one place.