Hello. I’m using the “Transform (Modify) Bone” node to control the Z translation of a bone in my skeletal mesh. Since I only needed to affect the Z translation I split the struct pin for translation and plugged my float value directly into Z. This, however, does not seem to work! The only way I can get the “Transform (Modify) Bone” node to work as intended is by first converting my float value into a Vector and plugging it directly into the translation pin, WITHOUT splitting it.
Either I have missed something very obvious or this is a bug
Does this occur in a clean project with no additional content? Additionally, are there any other nodes that show this behavior or is it limited to the transform (modify) bone node?