I enabled spiltscreen via the function ‘CreatePlayer’ in the ViewportClient, but I ran into two issues so far.
1.It appears player 2’s screen has messed up Post Process settings.
Notice Player 2’s screen is almost completely white.
Notice still a bright glow with lights disabled.
I tried deleting the global post process, but basically same effect.
2.Player 2 seems to not be receiving any input from a second 360 controller. I am using the default 3rd person setup code. Do I need to attach a new controller class on spawn to any additional players? I’m not sure yet. In UE3 after creating a player everything automatically worked.
Are these issues bugs or can they be fixed on my end?