I imported a FBX Rigged mesh with animations in to UE4. My animations are not split. How do I use Animation Montage to set where the animations should start and stop? For example an animation may be 120 frames but run is on frame 20 to 50.
In Unity when I imported there were control to set the start and end frame for each animation and controls for segmenting as many keyframe sections as i needed into individual animations.
Is there something like this in UE4?
From what I have read, it might Animation Montage but I could not figure it out from the documentation.
Could someone please advise how I can handle this in UE4?