Split vector struct resets to complete X?

I have encountered this problem in my 2D platformer (using paper2D); I create a setup like so

I save it, and it works fine, but as soon as I reopen the project, it sets itself to this

Does anyone know the cause and/or the solution?

Thanks :slight_smile:

Hi WarLord,

Unfortunately this is a known issue with the Split Struct experimental feature. There is a fix for it coming soon, but until then it will set all of the connections to one pin. I apologize for any inconvenience this causes you.



Thankyou :slight_smile:

I dont mind, I can use the break node, but the split struct works in other implementions though :slight_smile: