Hey, all!
I’ve been doing some digging, but I’m not crazy about the results I’m finding. My goal is to create real-time split-screen imagery in the/with the Sequencer.
Is there an elegant (straightforward) way to do this, or will it require complicated trickery?
To be clear, I’m going for something like this, in REAL TIME (doesn’t have to be diagonal):
As far as I know, this isn’t possible. There are no settings for how to split the window anyways.
But I have another idea. What if you enabled local multiplayer and brought in a “second player” when you needed to split the screen? Instead of using sequencer, you could create your own “sequencer”, although you won’t get very far with just blueprints.
Edit: Two render targets in a UMG widget might work too, but I bet that would be brutal performance wise.
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Hey!
Yes, those were the two ways I researched before asking this question.
Oh, well.
Thanks for the insight.
Would you happen to know how to set up splitting the screen each time a new player pressed start?