As far as I know, this wasn’t an issue in preview 5.
I discovered problem inside my game, but I created a new third person template game and had same problem. Camera works fine with just one player, but as soon as you add a second player (I did this via blueprint), both cameras are black. Setting it up same way in 4.6 resulted in no issues.
I haven’t been able to reproduce this in a 4.6.1 project converted to 4.7 Preview 6, nor with a new project in Preview 6. Can you post an image of your BP that creates new player (and anything else you think might be relevant)? Thanks!
Hm, I’m not getting that at all. Are there any other changes in editor or to project before this starts happening? Does this happen with a Third Person BP template project right out of box (with just that change to Level Blueprint)? If so, would you mind uploading test project somewhere so I can take a look?
Done and still getting same issue. However, I did notice on opening level blueprint to add in create player node that I got errors: Blueprint “ThirdPersonExampleMap” was updated to fix issues detected on load. Please resave.
Blueprint requires updating. Please resave.
Which maybe has something to do with it?
Also, I had a couple of friends try this out as well. They’re not getting black screens but they are getting Player 0 displaying weirdly. One of them also said that once they tried possessing a pawn they got a black screen following that. I’m attaching two screenshots they sent me of their own Third Person template games.
Just want to say that all these issues no longer show up for us (I’m working on same game with Gamepopper) as of 4.7 Preview 8. black screens I was getting was due to shadows being set to low (I forgot I had changed that value previously).
We believe that this has been fixed with some other changes as of Preview 8. If you are still experiencing this issue in 4.7 Preview 8 or later, please comment here and we’ll continue investigating. In meantime, you can likely fix issue by adjusting Engine Scalability Settings to Epic. Thanks!
I was using 4.7 and had same issue. However I notice that one camera had under follow camera properties ‘constrain aspect’ activated, while second didn’t. This occured into a black screen. Unticking or constraining both aspect ratios of cameras solved it for me.
I haven’t been able to reproduce this issue on my end using 4.12.5. Could you please try in that version, and if you are able to reproduce issue, please provide repro steps so that we can see it on our end?