Split model in chunks

I would like to split the models in chunks, to prepare the usage in a realtime engine : I want to be able to reconstruct large areas and then split in 10 m x 10 m chunks and texture and export them separately, possibly with several qualities (Level Of Details).
What is the best workflow to do that ?

I had a look at the reconstruction region importing : my idea was to create one rcbox file per chunk, but looking at one exported .rcbox, there is this weird yawPitchRoll rotation value. What I would like is to be able to work in the grid coordinates so that reconstruction region coordinates are easier to generate.
Is this possible to burn the component transform in ?

What do you think ?

Hi Jonathan,

 

I’m trying to achieve the same and getting the same issues with the roll value of the rcbox being fixed in relation to the model. Did you manage to find a workaround for this?

Also, did you find this the best workflow for splitting large areas?

 

Kind regards 

Hi … I have the same problem than Jonathan … I see the Jonathan post is four years ago … 

somebody have solved this problem ?

and want kindly share the solution … ?   :)

 

Kind regards

 

Hi ,

these posts were talking about similar problem as you have:

https://support.capturingreality.com/hc/en-us/community/posts/115001361932-workflow-to-split-large-meshes

https://support.capturingreality.com/hc/en-us/community/posts/115000781211-Export-big-model-into-multi-small-parts