I would like to split the models in chunks, to prepare the usage in a realtime engine : I want to be able to reconstruct large areas and then split in 10 m x 10 m chunks and texture and export them separately, possibly with several qualities (Level Of Details).
What is the best workflow to do that ?
I had a look at the reconstruction region importing : my idea was to create one rcbox file per chunk, but looking at one exported .rcbox, there is this weird yawPitchRoll rotation value. What I would like is to be able to work in the grid coordinates so that reconstruction region coordinates are easier to generate.
Is this possible to burn the component transform in ?
What do you think ?