Splines - Texture Rotation

Hello community. I was trying to work around with splines, created a road and added a mesh I wanted to use. Unfortunately the rotation is pretty wrong and it actually needs a 90° rotation. Since I’m sitting here very desperately, how exactly does it work?

Thanks for your response.

Edit: I was able to rotate the segments between each point. But the points are still in a wrong direction.
Any idea?

SOLVED. It was actually easier than expected. Just go to “Control Points”, scroll far down and tick the box for “Hidden in Game”. That’s it. Good luck!

I’ve got the same problem and that didn’t fix it.