I’m having some trouble with Splines inside of the Unreal Engine. Specifically, when I’m using Splines to procedurally generate some cables, they are absolutely killing my framerate.
Not a solution but just wanted to say that I use a spline that a pawn follows around the map. I experience severe FPS drops too especially when the pawn hits curves.
Couldn’t figure out why the hell the frame would drop like a stone, had to take out assets, decals, textures and then finally I found out the culprit, Splines. I thought the scene was doomed, searched the internet to no avail and then I stumbled across your solution and it worked like a charm ! Thanks again!!
Sadly my spline mesh was already set to static, and my Editor performance still tanks. I get 120fps in game, but when I zoom out and there are a lot of spline meshes in view, my performance drops to 20fps with an RTX 4070ti!
And the mesh I’m using is only 260 tris, so I know it’s not because of the mesh itself. What gives?
Strange. My mesh was set to static, but the spline itself was set to moveable. Updating this didn’t change anything, but after I reloaded the level it fixed the frame rate drops.