Morning all,
I have an issue with Spline PCG - i have a series of events running generating random location content in my game, i use the location spawning of one object to set a spline point within the world.
Everything works fine, only up until the pcg part which is semi working,
When i add the PCG Graph onto the spline, at runtime the spline only populates up to the first node, i have to physically click into the instance and move one of the nodes for it to update the entire spline with, for now a series of cones.
Only when moving a node does it update;
This is the simple blueprint for the spline generation;
Ive tried forcing a new update on the PCG - even clicking on update on the PCG does nothing, ive tried grabbing the positional data of the nodes for the spline and setting a delay to eventually move them once the initial blueprint sequence has finished but this does nothing, it moved it and nothing happens - Z Y Z and Scale changes do nothing,
Changing the type of dimention on the spline sampler on the PCG also does nothing, in real time it only updates to that first spline point.
Any pointers? I’m only two days in and new to all this so it might be something extremely easy that im missing.