Splines n Points

Thought I did this in a previous build. Also it states hear that “No tiling of meshes” and " Each segment of spline will stretch a single mesh from beginning to end". Wheres the tiling option?
https://rocket.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/UserGuides/SplineActors/SplineLoftActors/index.html#functionalityanduse

Actually I’m looking to stretch and connect the meshes for a pathway between segments.
Like the road system here.
https://rocket.unrealengine.com/docs/ue4/INT/Resources/ContentExamples/Landscapes/1_2/index.html
Maybe I’m not connecting the right way or it is a still in progress??

As far as I know Spline Meshes do not even work yet

I was told they are coming soon though :slight_smile:

Landscape splines are the only splines I know of that are working right now :slight_smile:

Rama

That would be good! I was trying to think of a way to paint on a Supermask through using a low poly object model of the landscape in mesh paint mode. Then edit in photoshop with a mask. Not working out though because I think object / meshes currently only paint at the vertex level inside the editor and not at the pixel level like in Photoshop etc…I’m not sure why the models wouldn’t be able to paint at a pixel level?? Have to look into it…

Good luck with that!

Keep us posted on your results!

I for one am quite excited to see what you come up with!

Rama

The landscape splines conform to the landscape. I just exported and it is clearly visible in Photoshop for creating a texture mask…good enough for now…

The reason it doesn’t work, the brush is too small for large areas and a duplicate mesh obj would have to be used.

//////////////Proposal for an update to be able to paint supermasks directly in the editor for fine landscape details. Textures would update automatically by the painted RGBB supermask!!////////// Repost a new thread if there isn’t one…

Hello Kevin,

Thank you for your question. What Rama said is correct, splines are currently limited to being used with landscape. There are plans to expand spline functions into other parts of the editor, but it may take some time.

Cheers,

Alexander

SplineMesh components are in 4.3 now. I’ve done some tutorials here…

Hello,

This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.

Thank you.