Splines and instanced static mesh

Hi, At the moment I am building my level and I have a river in the scene. At the moment I am using a spline to place the river through the level. But at the moment it is using static mesh component, is there a way to do it as instanced static mesh component to help with draw calls. I am using the same spline blueprint from the Blueprint Splines Track Tutorial. Also I am using the blueprint to do the roads and alley paths for my city. So any ways to lower draw calls via instancing would help for VR.

Here is a pic

Hi, I’ve been working on something similar. The situation seems to be that you can only instance StaticMesh objects and not SplineMeshComponents.

So if you want to place rigid objects like fences posts and (riged) fence segments, trees or other foliage along a spline, that will all work and will greatly reduce draw calls. However it doesn’t seem you can instance meshes deformed by the SplineMeshComponent.

I really would like to see instanced spline mesh components added to the engine.