splines all messed up

Hello, this is a problem i’m facing from monthes now. and that happens on a regular basis. i fixed it manually, but it ‘comes’ back regularly. the splines of my game, whatever it is roads or dykes, suddenly for no reason become all messed up. apparently it’s just a rotation , and Z location problem. as they don’t move, they’re just totally messed up on their rotation, and elevation coordinates. so anyone has experienced this already, and has a fix for it. this is super annoying as roads are map veins, and crucial in placing buildings. i post here in case someone has found a fix to that, before going bug reporting. I’m on 5.3. some dykes took me hours to set up, this is very annoying…

Yeah I’ve been having similar things happen. I ended up making a plugin that splits the splines into smaller ones for speed , but added the ability to copy the spline data to clipboard and paste to a text file - if the spline ever “changes” I can then copy that data from the text file back into the spline - rdSplineTools.

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Thanks a lot. that’s something definitely interesting

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ok, i found a simple way of dealing with this. you simply do a backup of your project while the splines are still correct. then you simply copy/paste from one project to another. but i think from now on, i’ll use splines only for roads and dykes. for the fences i shall now use static meshes. while i don’t get while there isn’t a system to convert splines to static meshes on the fly. that would be handy. with a option to cut those according to the levels of world partition to allow the streaming

is it possible to convert a spline into a static mesh, and ‘fix’ it. let’s i’m done with my spline, and sure at 99% i won’t modify it. and just want to finalize’ the process. is such thing possible

Hello!

You cannot fix it once it is converted to a static mesh.

Also, make sure you MERGE not CONVERT TO STATIC MESH.

Like you said before (and this is what I do, personally), you back up the project, and copy the spline if you need to make changes.

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That bug is actually too painful. now with latest migration i got the spline to stay in place, but the coastline is again all messed up. so for that particular job of dykes i made a static mesh. now i’m sure the stuff will remain in place whathever happens. for roads, and fences the splines stayed in place apparently during the migration