shpen
(shpen)
1
I followed the instructions here:
To create spline meshes in C++, and it works fine on desktop, as you can see here:
http://gfycat.com/LastingPeriodicBongo
My problem though, is that when I deploy to Android, my vehicle falls right through the floor. Has anyone else had this problem?
I set my mesh’s collision like so:
SplineMeshComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
Thanks.
shpen
(shpen)
2
Actually, exporting to Windows executable also suffers this problem. It seems that the collision only works in the editor.