But as soon as the route (spline) goes uphill, the offset no longer fits and the character slips through the spline mesh.
This happens because the character changes its rotation when the distance changes in the Z axis.
Interesting I’ll subscribe to your channel. I has made a walk on walls thing any wall upside or on your face you can walk on it so it’s possible to do.
PS are you prince of Macedon of fruits? ehehehhehe