Spline Sliding System Offset Problem

Hi guys,

I am currently trying a sliding system based on Star Wars fallen order.

I built a spline and the character follows the spline. I needed an offset in Z so that the character was on the spline.

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But as soon as the route (spline) goes uphill, the offset no longer fits and the character slips through the spline mesh.
This happens because the character changes its rotation when the distance changes in the Z axis.

Demonstration:

So how do I make sure that the offset in relation to the spline always remains correct?](Spline Offset Problem - YouTube)

Interesting I’ll subscribe to your channel. I has made a walk on walls thing any wall upside or on your face you can walk on it so it’s possible to do.
PS are you prince of Macedon of fruits? ehehehhehe

So you have a solution for my problem?

No im not the prince of fruits :D:D

mmmmh I’ll try the same thing and I’ll see what I can do… Because I want to make a skateboarding game as soon as possible.

yes please.
I know there is an easy way but i cant figure it out.

Maybe other people that can help too?