Spline repeater with one draw call

Create a new blueprint and just add a spline and a HierarchicalInstancedStaticMesh components,then add this code in the constructor

and you will have one draw call for all the elements in the object :slight_smile:
PD: don’t forget to set the material “Dithered LODTransition” flag to true, the actors and the world settings “Include actor for HLOD mesh generation” flag to true also