So I am trying to learn the ins and outs of the spline system and I am trying to wrap my head around how splines work.
You have Add Spline Component, which lets you set world points for whatever spline component you spawned.
Then you have spline blueprints with nodes targeting self which let you set start, end, scale, etc.
It seems like you would really want all of these working together but I am not sure how you do that. The content examples seem to use each of these methods independently. They can be combined right? The blue inputs on a lot of these nodes are not compatible with the same variables.
Also, can you merge and branch splines using the current spline tool?