I’ve been having trouble getting splines to work in UE5.
I saw that they’ve been added to the landscape editor, but I was wondering if it’s possible to use them in blueprints like we are able to in UE4.
If I follow a UE4 based tutorials on this topic and I make a blueprint with a construction script, I’m not able to see or select the spline-points in the World Editor View.
They do work in the Blueprint Editor View.
- To have the spline-point show up in the World Editor View, I had to enable them through Show>Advanced>Splines.
- I also enabled “Allow Spline Editing Per Instance” in the Spline Mesh Component that is added in the Construction Script.
Then in order to do anything with them, I need to select the Blueprint in the World Editor View and then select the spline component from the Details Panel, but this has very strange behavior. When I move the point, the gizmo jumps back to the origin of the object, and the spline point has moved a tiny bit, but does not seem to update the spline mesh component.
In UE4 it pretty much works out of the box when you add a Spline Component to a Blueprint.
To reproduce this problem:
- Create a Blueprint Actor
- Add a Spline Component to the Blueprint
- Add the Blueprint to the map
I’m curious to see if anyone else is experiencing the same problems as I am.
If you need any further information please let me know.