Spline Point to Location(World)?

I have an Actor containing a Spline and want to set the second Point to another Actor’s Location(World)?

You would need to do in inverse transform location

It convents world space to local space and in reverse, depending on the type of transform you pass to it (local or world)

Been trying this …
Screenshot 2023-06-20 235732

It’s an Editor update problem, it does work. Thanks anyways. :slight_smile:

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