Spline Point Help! for procedural Fences

Nah, seems super cheap, placing a few hundred works at very responsive/interactive speeds. Works in 3d space too, so hills are no problem. Although you’ll want to place the pivot as close to the interlocking part as possible if you’re doing a lot of height variation.

Also note that the accuracy needs to be increased as the length increases, since it’s a fixed value. Super high accuracy does add lag.