Hi I have tried practically every procedural spline and instance static mesh tutorial On youtube and while they work I keep having the same issues over and over again and could use some advice.
I Dont want my meshes to be deformed and I want them to be direct lines to each mesh that rotates on the meshs Pivot point EG: the fence post,
But im really struggeling make a BP that automatically does this.
Maybe by automatically placing a spline point at each section length Under each post would work But so far I have not been able to make this happen.
some pics for ref.
First pic is spline mesh
version deforming my meshes.
Second pic is instance static mesh version where I have manually set spline points to linear but it also no behaving correctly like I want But this pic highlights how I want it to look and function.
I also found that if I used the bounding box of the meshes for the section size the meshes don’t get close enough to connect correctly. so Im currently using a manual input number.
as you can see I have a bunch of issues.
How can I make it anatomically place a spline point at the same place under each post??.
How to prevent deforming the meshes?
How to hard code the spline to only create linear point so they are straight and not curved?