I’m new to using splines, and while they’re obviously super useful, I can’t seem to understand how to properly use them.
Is there anyway to see the transform values for a specific point in editor somewhere? Or snap a Spline point to a mesh?
What I want to do:
I’m looking for a way to position a snap point exactly where a camera is, so that when I start moving the camera with the spline - there’s not a jarring jump.
Am I using splines completely wrong, or have I missed something really basic?
Any help is appreciated