Hello all,
My team and I have hit a roadblock with unreal’s spline system. In our game, we have a test map, and a map we intend on using for the actual game. I am aware that the actor must be assigned a spline, but it only follows the spline path on the test map, and not on the map we want to use. Any tips? I don’t think it’s a problem with the blueprints themselves (you’re free to to disagree).
Can anyone help?