Spline - only one Mesh set by Distance on the whole Spline - why does the Mesh deform when adding a Spline Point?

First Pic:
Normal Spline - Only Start and End Spline Point - Mesh fits perfect on Spline length with no Deformation

Second Pic:
Added a Spline Point in the middle of the Spline - why does the Mesh deform? As far as I understand, it shouldn’t because the Mesh is set by Distance and not Spline Point (see last Pic for Blueprint)

Third Pic:
Stronger Deformation when changing the Location of the additional Spline Point nearer to the end Spline Point

Is it possible to prevent these deformations when adding Spline Points?

Hello, the spline system of the engine is quite limited, I don’t see an easy way to fix that with this default system.
I created a Spline plugin adding a lot of extra controls on the splines and I don’t have this problem with it.
If you want to check it out: Magic Spline Plugin