SO a spawn an actor from template that has spline component inside.
I add points using reference to that spline and “Add Spline Point” function. And everything is fine until i reopen project.
When i save and reopen it the spline returns to it default state with 2 default points.
Hey, so if you still have this issue, or maybe someone one day: “Override Construction Script” has to be set to True (SplineComponent/Spline/Override Construction Script).
When you add/move/etc a point in the editor, it is automatically turned on.