Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Summary
It’s not possible to Launch Session when using Control Rig Spline nodes. The nodes are easily accessible in the blueprint editor, but throw errors when I try to test them in game. When using the AttachChainToSpline node, I receive the following error: Error: Found disallowed object type /ControlRigSpline/SplineFunctionLibrary/SplineFunctionLibrary.SplineFunctionLibrary_C, Referenced by:Content/ControlRig/arm2_CtrlRig.uasset (ControlRigBlueprint)
Steps to Reproduce
- Create a Control Rig in your project and import a Skeletal Mesh into it.
- Add some controls.
- Right-click on the graph canvas and add the node Splines > AttachChainToSpline .
- Drag some bones to the graph, choose Get Bone and add them to the Points array in the AttachChainToSpline node.
- In the Items array, add elements and configure the controls for each bone in the Points array. Compile and save the Control Rig.
- Add the referred mesh to the level
- Add a Control Rig component to the actor in the Details panel, and choose the newly created Control Rig class.
- Save and Launch Session
Expected Result
The game should start normally, accepting the exposed nodes as valid.
Observed Result
The game fails validation and throw the following error: Error: Found disallowed object type /ControlRigSpline/SplineFunctionLibrary/SplineFunctionLibrary.SplineFunctionLibrary_C, Referenced by:Content/ControlRig/arm2_CtrlRig.uasset (ControlRigBlueprint)
Platform(s)
PC
Additional Notes
A similar error happens when using a control rig with the nodes Spline From Points and Fit Chain on Spline Curve: Found disallowed object type /Script/RigVM.RigVMSimPoint, Referenced by:See below for asset list, Plugin mount point:/Test_Ctrl_Rig.