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Spline Meshes created in runtime do not overlap/hit on iOS

Hey guys,

I hate to do duplicates of answerhub questions, but I struggle to find solution for the issue and the deadline is soon (I have couple of fallback methods, but they are all slower and highly inconvinient).
The issue is described here:
https://answers.unrealengine.com/questions/528245/splinemesh-does-not-overlaphit-on-ios.html

I would also add that I made custom blueprint on the map which does “Add Spline Mesh Component” on Begin Play, and then detects overlaps from that component. And it **works ** on iOS just fine.
Seems that there is something special about my code, that prevents the created components from overlapping on iOS.

Any ideas?