I have no idea why this is happening. I created a solid cylinder in 3ds Max and have this running in the “x” direction, but I keep getting material lighting separation artifact(s). If I set this to a non lit or emissive or sold black the issues goes away. So I’m assuming its a lighting issue. or somehow the mesh is getting flipped or… well I just don’t know. There is so little about spline meshes and how to set one up correctly I can’t get enough information to make a solid guess as to why at this point. Any help would be appreciated.
Thanks
James