Spline mesh woes


I have no idea why this is happening. I created a solid cylinder in 3ds Max and have this running in the “x” direction, but I keep getting material lighting separation artifact(s). If I set this to a non lit or emissive or sold black the issues goes away. So I’m assuming its a lighting issue. or somehow the mesh is getting flipped or… well I just don’t know. There is so little about spline meshes and how to set one up correctly I can’t get enough information to make a solid guess as to why at this point. Any help would be appreciated.

Thanks
James

Take care of unwrap map channel1=diffuse and correct unwrap map channel2=lighting map. If you respect the thing, no problem :wink:

Hmm thought you were onto something there, but all UVs and assigned UVs are good :frowning:
But I’m unclear as what you mean but setting the UV channel to diffuse? And Channel 2 = lightmap.
There are only 2 UV channels, Zero and one. And I have the better of the two set to be used for the lightmap