Spline mesh surface

Hello
I’ve searched everywhere but can’t find a solution to what seems to be something very simple to do/
I’m a complete beginner in UE, so I have no idea even what to search sometimes.
what I’m trying to accomplish is a scene with editable surfaces. first I draw a spline, then I click on Mesh spline, and it creates a mesh surface that I need, but it leaves me unable to edit the surface later.
how can I edit the mesh created, using the same initial spline?


When you have drawn a spline and then select to create a Mesh Spline out of it, it creates a “Triangulation” of the spline, meaning that it creates a StaticMeshActor which is not editable by the spline anymore.

This might not be the solution you want but, you can go into the selection mode and select the spline and modify it, and then go back into the Modeling mode to generate a new spline mesh.

However, this might be able to do with a spline BP in combination to PCG, but I have not tried.