Spline Mesh Support

Are spline meshes currently supported on this platform?

I have done some tests and the mesh is invisible.
Is there any work around/ Can I get an explanation as to the limitation if it is one?

I would be happy to look into the engine source if it’s a limitation of the software implementation.

It will be supported in 4.5. If you know git, you can pull the changes you need to make it work before that from here: https://github.com/EpicGames/UnrealEngine/commit/20a7d95c75382a4b7b16dffdcbdad1f30580830c (although doing so is unsupported, it should work).

Awesome, thanks a lot. Figured it was a shader issue.
I’ll take a look.

When you say ‘spline meshes’, that also means splines, right? I was trying to import splines from 3ds Max for use with the SplineThicken material, and ran into this same issue.

AFAIK it means static meshes that get deformed by a spline drawn inside Unreal Engine.

Oh. Is there a way to import splines via FBX? And apply the SplineThicken material to it? When I attempt to import, meshes come in, but splines do not.