Hey,
Any idea why When I use a add spline componant node
it always mirrors and sticks the mesh on a 90 degree angle?
I feel like I’ve clicked everything, cannot for the life of me fathom where to start.
Thanks
Hey,
Any idea why When I use a add spline componant node
it always mirrors and sticks the mesh on a 90 degree angle?
I feel like I’ve clicked everything, cannot for the life of me fathom where to start.
Thanks
Hey there @Skyboy! So if I understand correctly, the spline mesh doesn’t align with the spline itself, but is mirrored separate from it?
Does this occur with all meshes (including the defaults)?
Does this occur with spline mesh actors themselves (not in component relative space)?
Could I see an example of the issue? Preferably with only 2 spline points, a start and end with no tangent modification?
You should change the Forward Axis on the SplineMeshComponent
I’m not sure if with what I’m seeing in others, meshes is correct.
I’m using a spline actor to make more splines at runtime.
I apologise, I massively messed with it and broke quite a few bits.
However, I did fractionally move somewhere. The mesh is now facing the right way. So assumably my nodes were referencing backwards. And essentially making the mesh begin at spline point 2, and then sending it backwards to point 1. essentially inverting the mesh.
It’s still 90 degrees. xD But at least it’s facing the right way.
This is my string of dodgy nodes, lol.