Spline mesh difficulties

I’m pretty much a big noob at this brand new lesson. I’ve followed a tutorial on how to make a spline mesh and everything seems to work pretty fine, untile I rain into this problem where if I try to keep dublicating the spline points creating a loop like its infinite. I get very distorted and not so pretty:

And I’m pretty sure that this blueprint from that tutorial video is incomplete:

What else is needed to achieve the perfect spline mesh to create a loop of it without having any trouble? Ok, not that perfect, but at least what else to be added so the spline mesh won’t distort like that when its rotated 180 degres like in the screenshot above?

This is a common problem with splines. I would recommend to delete that spline point after the twist and try smaller rotations between spline points. Also search for ‘Spline Looped’ in the options for your spline. If this is True, it will automatically close the spline :slight_smile:

oh? how come I did not find that? I’ll try that later and see if that fixes the problem

Nope, nothing fixed, it only creates a spline that loops to the first spline point, mesh is still twisted badly.
I’m pretty sure it has to do with the blueprint I have